package activepieces;

import structs.*;

/**
 * Knight
 */
public class Knight extends PlayerStructure {

    int level;
    boolean active;

    public Knight(Vertex location) {
        super(location);
        level = 1;
        active = false;
    }

    public void activate() {
        active = true;
    }

    public void deactivate() {
        active = false;
    }

    public void upgrade() {
        level++;
    }
}
